Saturday, March 17, 2018

VR, presence and the case of the missing killer app

Compelling virtual reality shipped to developers and consumers nearly two years ago. The first flagship headsets arrived from Oculus and HTC back in the spring of 2016, offering enough resolution, frame rate, field of view, latency mitigation and position-tracking to produce believable visual immersion. But no one seems to know what to do with it.

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